dirtyfilthy
In the grim future of 2009, there is only war.

Actually it is a popularity contest; preliminary notes on social warfare.

Posted on Tue Aug 21 15:54:00 UTC 2007

The physical facts of the matter are usually inviolate -- but the interpretations of those facts are totally absolutely wide open to abuse.

Bluffing is a dangerous proposition, bluffing only works because most people will do anything to avoid a showdown. Forcing a showdown is the valuable tool you have. Always raise into a bluff.

Be confident when you got the cards, but fold immediately if you are going to lose. There's no sense throwing good money after bad. Fold gracefully, that is, admit defeat. A passive fold is worse than a bluff. Keeping calling and, soon enough, you're going to get called out.

Pick fights you can win.

Choose the battlefield that gives you the advantage. Roll your boulders from the high ground.

Harden your heart, learn to grow armour and don't take each contest too personally. It ain't each individual hand that determines the winner, it's who has the chips at the end of the game.

Give props where they're due, thanks when it's deserved and bruises -- if necessary.

Substance is one hundred times more valuable than style.

Keep circling round your opponent till you the sun in their eye and God on your side.

Break the rules. Act unexpectedly. None of this is real. Everything is fluid, everything is up for grabs.

No matter what happens, people will hate you anyway. They weren't worth knowing.

A +0.001 expected value, multipled over a billion, is a metric fuckload worth of positive. If you got the advantage always scale as far and fast as possible.

If it's important to you: be devious, and vicious. There are no moves too dirty, but dirty moves come with their own cost. Hit too hard and you risk losing the ethical advantage. Weigh it up.

If you don't care about the ethical advantage: hit as hard as you can.

The best way to hurt someone is by giving them enough rope and tying a noose. They'll generally do the rest.

Where they weren't personally involved, people have short memories.

NONSENSICAL SCRAPS, PIECES AND PRINCIPLES

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